Session One
- I will like the graphic design of the game.
- I will enjoy the story.
- I will like how badass I will be in the game. I get to control a character in the game and kill zombies.
- I might concern or possibly frustrated is also the new experience with PlayStation and the controller
- I might dislike playing a 3D game because when I tried playing Counter-Strike I got dizzy
Interesting
- A new experience to play on a console and with a controller
- The storyline of the game. I have watched my boyfriend play, but not too closely, and I didn’t plan to start playing console games anytime soon. But the storyline of this game seems kind of interesting. I learnt that this game has some side plots so I wonder how does that work, will I just stumble into them along with the change of the storyline or I have to choose to play that specific plot?
- I have also been watching the TV show so I was interested to see how the game lined up with the TV show. It will be interesting to play the game after watching the show and can lead to some good discussions with my boyfriend, as he played first then watched and with me watching first and then playing.
Boring
- The type of games I used to like to play are all quick shooting games. I don’t expect myself to have the patience if the game stops just to talk and didn’t offer much information I need in the future. The shooting games I play are either online multiplayer games or single player shooters that did not have much of a storyline (I.e. Nuclear Throne) so this will be the first narrative driven game I have played.
- Survive and kill zombies
- Learn how to control the button and make the necessary moves in the game
- Learn how to deal with the different types of zombies
- Learn how to use different tools in the game and I believe they all have different functions and purposes
This would be a brand new experience for me. I think the biggest thing for me is to learn how to use a controller to play this game and try to survive as long as I could.

Session Two: Solo Playthrough
I started playing the game (main storyline) from the very beginning. I learn some basic functions of the PlayStation controllers buttons, like confirm and cancel.
The first thing in the game was Joel and Sarah in the house, I didn’t have to do much at the beginning, so I just watched and learnt their story. And suddenly the outbreak began and I need to control Sarah’s character to move around and do stuff. But I didn’t know it is my turn to control because unlike the other games I have played before that the game actually has a pin on top of your head to indicate which one you are playing. So I waited quite a while to move.
Then we got on the truck and try to escape the town, I tried to look around at what was happening in the game like I was in a movie scene. And then suddenly I needed to control Joel instead of Sarah. We had a car crash and I needed to carry Sarah around, I was so lost because I didn’t know where to go. How was I supposed to know which way is safe. So I died. But then Tommy appeared again, so I guessed I should follow him.
Along the way, the game would teach me what the buttons do. Sarah died, and the time came to 20 years later. Tess and Joel needed to get the car battery back so I learnt how to fight and shoot. There was a lot of navigation, and I then realized that I always have to end up somewhere the game wants me to or there’s no way out. On the way to find Robert, we passed a warehouse. The game alerted me that I need to find something. I found a key. After I killed the people guarding the place. I had to find a way out and I had to use that key. I walked around and around like 4 times and still couldn’t find where was the door for that key to be used. But that got me nauseous enough that I wanted to stop playing.
I tested my stealth grab skill. Failed at least 3 times. I thought I had pressed the button when it showed up but I still didn’t get it. I learnt the enhanced listening button which allows me to locate enemies, but I still always hesitate to make my moves. So, of course, I got spotted and everyone shot at me. I panic and struggle to spin my head in the right direction to find the enemies. I died a couple more times. Then I met Marlene. And got to a very low health level and had to patch myself after almost every fight because I always take forever to aim. I almost always get shot at twice before I can shoot someone properly.
I finally met Ellie. The 3 of us make it out of the QZ. I knew I did something right when the characters talk when passing certain places. However, I did not expect Ellie would stab that soldier. But seems like that had to happen so that the story can continue. We alert a bunch of soldiers and they were looking for us. Because I suck at shooting, so when get here I realized I had run out of bullets. I regret not spending more time searching for gears.
I didn’t really know how to get pass this anymore. I tried 3 times, but I somehow always alert everyone and I kept dying. I had a shive in my inventory but I didn’t know how to get that. And I stopped playing.
- I feel nervous all the time, I used to like to play the House of the Dead. Compared to The Last of Us, which was a simple shooting game and no other human characters were involved. So I knew what to expect. However, with this one, I need different approaches when dealing with humans and zombies. Also, the game has a puzzle-solving element to it. Not only that I need to kill, but I also need to pay attention to the clues and collect items that I need to solve certain puzzles.
- I am really bad at open combat. I ran out of bullets during the scene and had to rely on my allies to help kill them. I’m getting better at being sneaky the more I play but still make mistakes doing it at times.
- The in-game tutorials only teach you things once so I had to pause on multiple occasions to remember how to do things
- What problem did it present to me:
– Transport Ellie to the Fireflies safely
– Stay safe and kill zombies and humans if necessary - When and how does the game invoke gender, class, race, and violence in ways that might be problematic?
– The conflicts between the survivors and the military people. Why problematic? I thought since so many people are infected and dead. Human beings should try everything to save as many as possible. I can understand the part that we need to get rid of the obstacles in our way, however, I don’t understand why humans still fight each other so ruthlessly under this background. - Does anything stand out as a ‘defining’ or ‘unique’ feature of the game?
– The story and the graphic design. I got attracted and wanted to play the game in the first place was because the beautiful scene I saw with the giraffes. - As I’m not used to such story-driven games when some stories required me to follow or go in certain directions, it often took me a long time to find out where I was supposed to go or where the person I was following actually was.
- I would say one good thing about the game is that it shows me the buttons I need or I can use. Especially like to strangle or fight. But it doesn’t show you the basic movement buttons anymore. So I’m still not familiar with how to switch my gear.
- I felt absolute nausea about 15 minutes into the game because of the 3D rotation. Being not proficient in using a controller and the way to navigate this kind of game. I constantly over-spinning my head. I had to stop for a moment to adjust my compass. Especially during the warehouse scene. I ran around the place so many times and couldn’t figure out how to get out. My nausea made me even more impatient.
- I like to judge the game with real-life common sense. Therefore, I constantly feel unconfident and afraid of the possibility that I will be exposed when I have to sneak up to kill someone. Normally, if I strangle someone and drag them along or even hit them with a log, someone should notice. But in the game, it doesn’t. And of course, I don’t die like I would have in real life even though I got shot multiple times.
- In a few scenes, I watched where my boyfriend had Joel grab a person who was less than 1 metre away from another but the guy “didn’t notice” because the guy I grabbed was behind him.
- I panic every time I have encountered an enemy and I already got hit. I struggle to find them while fighting back.
- I can not decide whether I should just shoot the enemy or strangle them.
- I made fun of my boyfriend about how he sucks at aiming. Turns out, trying to aim with a controller is not as easy as I thought. That increases my panic when I have to fight and my shitty shooting skills alert more enemies.
- There are multiple scenes that involve “jump-scares” that the first time I played through it, caught me really off-guard and I often had audible reactions (Yells/yelps).
Using a controller to play a console game is not as easy as I thought. I need more patience and practice to get better at playing this kind of game.

Session Three: Video Observation
Twitch – Munchmoore
I found a twitch stream of a user name Munchmoore whose plan was to play the entire game from start to finish.
IGN – guides
Youtube guide videos on each section. I went to this one to specifically watch the same scenes of the game I had already played as Muchmoore was passed the area I have played already so his videos were on new sections.
Muchmoore:
- I joined the stream right around the time that Joel and Ellie meet Henry and Sam.
- Muchmoore was discussing how the TV Show changed Pittsburgh into Kansas City and discussing why the changes happened – the TV show filmed in Canada, no bridges which Pittsburgh has a lot of. The showrunners decided their Canadian location looked more like KC than Pittsburgh.
- Joel, Ellie, Sam and Henry are moving through a hotel.
- Muchmoore spends a lot of time looking around for loot in the hotel. Everyone else is waiting in the stairwell when they are done.
- Muchmoore himself is comparing the scene to the tv show and discusses the slight changes
- Muchmoore discusses how he enjoys the tv show and the game and thinks the changes in the show help keep it fresh for people who played the game while still keeping the essence of the game
- After looting the hotel, they wander through a toystore where Sam and Henry disagree about Sam getting a to keep a toy. Muchmoore is yelling at Henry to “let him have the damn toy”. Outside the toy store, we encounter some enemies. He takes down all three enemies through the use of stealth and does not shoot any of them. Muchmoore is making fun of the guys he’s strangling while he does it.
- There are only 9 people in the audience while this is going on but there is some pretty frequent discussions, mostly centred on the tv show.
- We arrive in a safe house after killing some enemies where we rest and experience some cut scenes.
- After leaving the safe house, we go downstairs and find two guys around a fire barrel. Joel and Henry kill them quietly while Muchmoore is taunting them as we come up behind them.
- 6 enemies are killed and we finally see Muchmoore fire a shot, albeit with a bow and arrow so there isn’t a full-out gunfight.
- There is a heavily armoured vehicle searching for us
- All four characters are trying to climb up a semi-truck with half a ladder. Joel boosts Sam, Henry and Ellie up but when Ellie is climbing the ladder breaks. She makes it up but Joel can’t. Henry chooses to take Sam and abandon Joel. Ellie jumps off the truck and stays with Joel. Muchmoore is swearing at Henry (albeit lightheartedly) for abandoning us.
- We evade by sneaking into what looks to be a sports bar. A couple of soldiers come in and search and are able to be taken out by stealth.
- The characters move into an office building and take out two more enemies by strangulation and sneak out of the building. We are spotted by the armoured vehicle which is chasing us and opens fires. It’s a mad dash to the bridge.
- The bridge has fallen apart and we arrive at a cut scene where Ellie and Joel jump in the river
- They are pulled out of the river by Sam and Henry. Joel pulls a gun on Henry and threatens to shoot him. Ellie is telling Joel not to because they saved them while Muchmoore jokingly is yelling at Joel to do it (this is all a cut-scene).
- Joel searches the beach including an old boat and finds supplies and a note from the old crew.
- The group of four then climbs the rocks into an old sewer
- Joel has to do some swimming and open some gates, as well as find a bored for Ellie and then we have to get some power to get Sam, Henry and Joel across the water
- We get into a fight with some zombies and end up getting split up (Ellie with Henry and Same with Joel)
- We encounter some zombies which are probably the people who used to live in the area we stumble upon after killing them. The four get reunited
- We wander through the sewer a bit and find an old place where it seems like some families used to live. Looks long abandoned now. The zombies turned quite a while ago
- We end up running through the area with a hoard of zombies chasing us. Henry and Joel fight them while Ellie tries to get the door open. She was able to climb through a grate too small for Joel or Henry.
- In this zombie fight the player uses a combination of nail bombs, Molotov cocktails and shotgun blasts to kill the zombies.
- After escaping we are finally out of the sewer and outside. In the cutscene, we see on the outside of this door a warning not to enter the sewer we just escaped from because there are lots of zombies there.
- The player talks about different things to do with both the game and the show. In one part of the game he reaches a dam and Joel finds his brother Tommy. He compares this scene to the TV show where they did not have this scene but instead incorporated the town of Jackson right away. He also discussed how the game makers had planned to have Jackson play a bigger role in game 1 but found the town too intensive for the first game so saved it for Game 2.
- Player knew what was something but memory wasn’t perfect as they would sometimes pre-empt things too early. There were multiple times when the person prepared for a fight but did so too early or didn’t get to the point of the fight and he would often laugh or comment about how he prepared way too early.
IGN
- The IGN guides are different as it is purely someone playing but there is no streamer or person talking through the game. That being said, the player seems to be more of an expert than Muchmoore as they knew exactly where to go and when to go there to find everything you may want.
- In the IGN guides, they avoid contact as much as possible. There are multiple sections (Outskirts, Part 1 as a prime example) where I got into big firefights with FEDRA and in the gamer guide, they killed one guy and just snuck around everyone else without engaging or benign spotted.
Muchmoore:
It is clear from the actions of the person playing that they have played the game already themselves and also potentially researched things.
The player is, like me, kind of a bad shooter so it’s nice seeing a player who is doing a twitch stream who is a bad shot. I would assume players doing a stream are much better than me and while he is at many things, he isn’t at shooting. He makes plenty of self-deprecating jokes about the quality of his shooting.
IGN:
As this is a guide for players to watch, the player is obviously quite good at the game. They move quickly, take down enemies with ease and work through each scene as quickly as possible while still finding all of the hidden treasures. I also think the player is playing on an easier difficulty than they are capable of as there is very little hesitation and even the scenes where they are forced to fight, they handle quite easily. Most importantly they are patient and could find the right window to run and avoid the fight.
Muchmoore:
The player approached the game from a critical lens but with a lot of humour. It was clear from his dialogue that he has played through the game multiple times as he made comments about things that happened later in the game. He examined the game through two lenses based on his dialogue: Comparing the TV Show to the game and examining the dialogue and responses of characters to events as he sees real life people would.
IGN:
The biggest surprise I had while watching the guide was the amount of conflict the player avoided. Whenever I saw people or zombies, I assumed I had to kill them before I’d be able to move on from certain scenes. I actually yelled out a couple of time because there was one scene that took me forever to get through because I ran out of bullets and had to kill everyone by stealth or melee and I kept screwing it up. Then I watched this guide and the person killed one out of the five people and just snuck right by everyone else in about 35 seconds and it drove me nuts after the amount of times I died there, and the amount of time I spent trying to kill those guys.
More experienced players were more adventurous in each area, looking for ammo and other supplies in places I would have never looked and also tended to avoid conflict and use their stealth much more often than I thought I needed to or was capable of doing.

Final Bridge
I chose the Last of Us Part 1 as my game to play. I chose this game due to the stunning scenery of the game when I’d seen my boyfriend play it, the reviews I’d heard from him and others about the game and I am currently watching the TV show so I was interested to see how the narratives lined up. I chose to play on the PS4 because this is the console that my boyfriend has and he already had the game for it.
I was expecting to run into issues playing this game because I am not used to playing linear, narrative-driven games, have never played a PS4 before and have a history of feeling nauseous when playing video games on a PC and/or console.
Most of these predictions about what difficulties I would run into turned out to be fairly accurate. Not having any history with PS4 controls, I was constantly forgetting which buttons to press or how to do certain actions. Especially when getting into more intense scenes or battles, I would panic while trying to aim and end up making poor shots, not being able to see where I was getting shot from and these particular scenes ended up triggering some nausea. The specific actions of trying to move my field of view around were particularly triggering of this feeling as when I got shot or tried to move, I struggled with using the second trigger that is responsible for the field of vision to keep the major elements of the scene in view.
I noticed when looking for streams on twitch, there were very few active streams in comparison to Hogwars Legacy, League of Legends and other either open-world or online multiplayer games. As Wulf et al (2018) discussed, I would agree that a linear, narrative-driven game would attract less viewers as there are no real choices that can cause different outcomes so anyone who has already played the game would see no reason to watch the stream. There can also be low viewership attributed to the age of the game as well.
What was interesting to me was watching more experienced players play the game. There were three key elements that surprised me: The amount of exploring they did before moving on to the next scene or part of the story, the amount of conflict they actually avoided, and the requisite knowledge of “video-game logic”.
The more experienced players were always looking for a finding supplies. Some of the supplies they found, like Firefly dogtags hanging from lamposts and trees, I’m convinced they only found because they already knew they were there or they got really, really lucky. Any time there were spare rooms or areas around the game area, they would spend as much time as necessary to fully search the areas around where they were to find as many items as possible. This was a massive contrast to the way I played as I just tried to follow the other characters and move on with the story and this did lead to times where I ran low or out of supplies at key sections, making the game much harder for myself.
The second thing I noticed is that the experienced players used more stealth techniques to quietly take down opponents or avoid conflict altogether. I tried to be stealthy but often struggled with timing or would panic and not hit the right button, leading unintentionally to conflict. The part that was a bigger surprise was how many of these players avoided the conflict altogether. In one scene (pictured above), there are at least five enemy soldiers. I had zero bullets and died numerous times due to getting into open conflict with my enemies while they had countless ammunition and also had body armour. When I watched an IGN guide, they killed one out of five soldiers and then just walked right around the rest of them, once throwing a glass bottle to distract a soldier so they would walk out of their way.
The third problem I ran into was not having an in-depth understanding of the logic you need to have in video games. Fullerton mentions this in his discussions of boundaries and outcomes, that each game has its own rules and goals that are not expressly stated but must be followed (Fullerton, 2014). In the same scene with the five soldiers above and no ammunition, I asked my boyfriend to play through it. If you wait long enough, three of the soldiers take a position where they are all looking in one direction and with each of them being about four steps behind the other. My boyfriend killed each of them by grabbing them from behind and dragging them away from the others before strangling them. I was approaching the game too logically as I thought there was no way this should work because they are definitely too close together that when he grabbed the first guy, the other two would have heard them. There were also areas that I logically thought I should be able to do things, like jump over something, but the game prevented me from doing so because it needed to prevent it for the linear element of the game, creating more artificial and unacknowledged boundaries as Fullerton describes (Fullerton, 2014).
Through watching the others play the games as well as from my own experiences, I really saw how there is a certain style of thinking required for the games. The beauty of these games compared to old game like Donkey Kong or Super Mario Brothers is the unlimited lives and you get an opportunity for trial and error in figuring out how to do things. That being said, it took many times to even poorly develop the logic I needed for the games. There are very specific console games I’d be interested in pursuing further but the biggest struggles for me will be around that game thinking as well as seeing if I can get my nausea under control.
References:
Fullerton, T. (2014). Game Design Workshop: A Playcentric Approach to Creating Innovative Games, NY: Taylor & Francis (CRS Press)/ Chapters 1, 2, 3.
Wulf, T., Schneider, F. M., & Beckert, S. (2018;2020). Watching players: An exploration of media enjoyment on twitch. Games and Culture, 15(3), 155541201878816-346. doi:10.1177/1555412018788161