Do you like playing games?
[[Yes->like 1]]
[[No->Maybe you should try]]
Yes I play a lot.
[[What's up?->Question 1]]I just haven't found anything I really like.
[[Why do you ask?->choice 1]]
Maybe you could just make one.
[[How? With what?->Tools]]Have you ever wonder who made your games?
<p> </p>
Mostly male or female?
[[I guess male?->You are right.]]We will find out.
[[Let me ask you something->Question 2]][[What's the difference between Gamification and Game-based learning? ->Theories]]
Game-based learning is to delivery traditional subject content using the form of games. It is an instructionist perspective.
<p> </p>
<p> </p>
While gamification is more about to make games and through which the students will grasp the subject's matter. And that is a constructionist perspective.
[[I see->Question 3]][[Do you think children who grow up with electronics and games are natural tech savvy? ->Findings]]
I used to think so, however, according to the findings from "Revisiting the media generation: Youth media use and computation literacy instruction", that is not true at all.
[[What else do they say?->boys and girls difference]]
They did a study with a group of Grade 6 students who are mainly from immigrant communities. They also did a survery showing that boys will do more trials and having more unsupervised freedom with high-end consoles for them to explore. Meanwhile the girls consider school as a safer ground for them to practice that.
<p> </p>
Therefore, it is critical for schools to offer computational literacy not only as a core skill and conceptual language but as a way to equalize some of the home-based differences that still persist in the socialization of girls and boys.
<p> </p>
So your guess is solid. Male is still dominant in the game-making field.
<p> </p>
But think about it, why even bother to do game making?
[[Because it is one of the 21st century core competencies?->What is that even mean?]]<p>Here are some tools you can try:</p>
<p><strong>Alice </strong></p>
<p><img alt="" src="https://www.alice.org/wp-content/uploads/2018/12/AliceLogoWhiteBackground.jpg" style="height:150px; width:150px" /></p>
<p><a href="http://www.alice.org/">http://www.alice.org/</a></p>
<p><br />
<strong>Game Maker</strong></p>
<p><img alt="" src="https://coal.gamemaker.io/sites/5d75794b3c84c70006700381/theme/images/Characters_IDE.png?1673963947" style="height:131px; width:150px" /></p>
<p><a href="https://gamemaker.io/en">https://gamemaker.io/en</a></p>
<p> </p>
<p><strong>Kudo</strong></p>
<p><img alt="" src="https://www.atolyevizyon.com/wp-content/uploads/2021/02/Kodu-Game-Lable-Oyun-Tasarlama.png" style="height:150px; width:150px" /></p>
<p><a href="https://www.kodugamelab.com/">https://www.kodugamelab.com/</a></p>
<p> </p>
<p><strong>Scratch</strong></p>
<p><img alt="" src="https://yt3.googleusercontent.com/ytc/AL5GRJVdOU-0E1uLoO70g6Bi9okg5lfTcenNFWRzQTJ1=s900-c-k-c0x00ffffff-no-rj" style="height:150px; width:150px" /></p>
<p><a href="https://scratch.mit.edu/">https://scratch.mit.edu/</a></p>
<p> </p>
<p>ToonTalk</p>
<p><img alt="" src="https://i1.sndcdn.com/artworks-scV24z7ezDNpjVIP-a1rWdw-t500x500.jpg" style="height:200px; width:200px" /></p>
<p><a href="https://www.toontalk.com/">https://www.toontalk.com/</a></p>
<p> </p>
So you could take a look at these. They are beginner-friendly, but with their own specialities, even children can learn how to make simple games with them.
[[O...K..., but then how do I know which one is for me?->House structure]]What is that even mean?
[[To learn principles of computation->And?1]]
[[To have design thinking->And?1]]And?
[[To learn procedual logic or algorithmic logic->Right]]Right!
<p> </p>
Game design (or say digital literacie)/ this kind of instruction might help bridge the gap between those who are digitally skilled and those who are not, and marginalized youth groups.
[[Should we include programming related content into school curriculum?->Reconstruct]]To do that, we need to recontruct the school curriculum.
<p> </p>
Doing that will also allow us to bridge the imbalance between different groups, especially the less represented ones.
[[Where would a good place to find some resources?->Tools]]<h1><span style="color:#ffffff"><span style="background-color:#f39c12">Low floor, wide walls, high ceiling model</span></span></h1>
<p>- Mitchel Resnick, and his MIT team</p>
<p><img src="https://ckeditor.com/apps/ckfinder/userfiles/files/image-20230219143555-1.png" style="height:225px; width:224px" /></p>
<p><strong>Low floor: how easy is it to learn?</strong></p>
<ul>
<li><span style="color:#8e44ad"><strong>A tool that is intuitive enough to allow new users to begin this journey and be confident about where this is leading towards</strong></span></li>
</ul>
<p><strong>Wide walls: how inclusive is it? How many different use-cases does it serve? </strong></p>
<ul>
<li>
<p><span style="color:#8e44ad"><strong>A tool that allows the users to be creative in their own ways</strong></span></p>
</li>
</ul>
<p><strong>High ceiling: does it scale with growth?</strong></p>
<ul>
<li>
<p><span style="color:#9b59b6"><strong>A tool that allows more experienced users to increase their skills and complexity in game building</strong></span></p>
</li>
<li>
<p><span style="color:#9b59b6"><strong>Needs to allow different engagement/Refinement/functionality</strong></span></p>
</li>
<li>
<p><img alt="" src="https://pbs.twimg.com/media/ElkdymqXIAI4ZwA.jpg:large" style="height:293px; width:600px" /></p>
</li>
</ul>
When going through different resources, keep this theory in mind to help you choose the right tool for you at different stages of game making.
[[Cool->Community]][[And I guess, there are tons of people who have already do a lot trials and successfully make their own game, right? ->New windows]]
Absolutely!
<p> </p>
Dr. Jensen and Droumeva also added the idea of "New windows" on top of the metaphorical house structure. And that window is "communities".
<p> </p>
It could serve as an entry point based on shared interests. Through various communities platforms, people can get access to what others have made through this window. It's also a window to befriends with other which makes the experience more personal and you will be able to get feedbacks from your peers.
[[Sounds cool->I will try]]I will check out those resources you recommended.
<p> </p>
It's very nice chatting with you!
<p> </p>
Talk to you next time!
[[Bye->bye]]For sure. Have a great day![[Start]]